An abandoned bunker level created using Unreal Engine 4 compiled with objects created in Maya and textured in Substance Painter 2. The biggest issue I had with this project was making the water tubes smoother and making the point light flicker. I fixed the water tube issue by going back in Maya and smoothing the mesh. As for the point light, I made a material that contained Fraction and Sine nodes which gave it a flickering effect.
AbandonedBunkerCapture